How To Convert from ANSI to Unicode
Most of the time we may require to give numerous language support for our applications. In case we need to support Russian or Chinese language means, definitely, we have to give Unicode support for our application. So here I would like to share some tips for converting the existing ANSI/MultiByte project into Unicode.
If we build our project in a Multi-byte texture set it will give 1 byte for one character. This is good for describing all English letters. But if we build our project in Unicode character set it will give 2 bytes for each letter. It is directed at describing Russian and Chinese letters.